November 18th, 2008
JISC invites institutions to submit funding proposals for projects to undertake work under the second round of its Learning and Teaching Innovation Grants Programme.
JISC wishes to fund one year projects and activities that fit with the vision, outcomes and principles of the JISC e-Learning programme and support innovative approaches to learning and teaching. This is an open call, and projects dealing with any aspect of e-learning are welcomed. To reduce the initial investment in time and resource needed to develop a traditional JISC proposal and to encourage speculative and innovative ideas from the community bidders are invited to submit outline proposals online.
Funds of up to Â£75,000 for projects of one year duration are available.
The next deadline for submissions is 12 January 2008.
Please note: The lead institution may only submit one proposal per assessment point.
The full text of the Circular, guidance material and a bid template form for can be found at the following link: http://www.jisc.ac.uk/fundingopportunities/funding_calls/2008/04/circular408.aspx
Bids should be submitted by email to ELEARNING-BIDS@JISC.AC.UK, using the template provided.
November 18th, 2008
The ESRC/EPSRC funded Teaching and Learning Research Programme (Technology Enhanced Learning) has published its first commentary Education 2.0? Designing the web for teaching and learning (pdf doc)
November 18th, 2008
A message from Geoff Butters:
You are invited to attend a workshop to be run in Geoffrey Manton Building on December 3rd by Dr Nicola Whitton from MMU’s Education and Social Research Institute, and the Department of Information and Communications, as part of the ARGOSI project.
The ARGOSI project is a JISC-funded collaboration between MMU and the University of Bolton which aims to examine the potential of Alternate Reality Games (ARG) as an engaging alternative method of supporting student orientation, socialisation and induction. An ARG blends the real world with the virtual as players undertake a series of challenges to uncover a mystery and watch the storyline evolve, and they have the potential to contextualise learning and increase engagement. The project will address four research objectives considering the issue of whether an Alternate Reality Game is an effective and appropriate medium for enabling students to:
- meet the intended learning outcomes of the library and information skills induction;
- create social networks during the induction period;
- improve their confidence in navigating the city and university campus;
- engage in, and enjoy, the induction experience.
Details of the event:
The workshop will run from 10 until 4 with lunch. The morning will involve playing an Alternate Reality Game (ARG) which has been developed to support the student induction process, and an introduction to the theory. The afternoon will be a practical session for participants to start to design their own game and write their own challenges around their own learning outcomes. (It would be useful if participants arrive with a set of learning outcomes and course in mind.)
At the end of the course participants will:
- have experienced an alternate reality game first hand;Â
- recognise the components that make up the game;Â
- be aware of the ARGOSI design framework and customisable artefacts;Â
- have developed challenges for their own learning outcomes.
If you would like to attend please contact either Geoff Butters firstname.lastname@example.org, Jenny Craven email@example.com, or Jill Griffiths firstname.lastname@example.org
November 13th, 2008
A report commissioned by DIUS on the future of teaching and the student experience is now available. It chimes well with many of the discussions which have been happening around MMUÂ and should be a good read for anyone interested in the next few years of HE teaching. The summary indicates the challenge being laid out to HE institutions:
“Universities and colleges should be prepared to contemplate remodelling their curricula, perhaps radically, and building a more flexible workforce. Government and agencies should be ready to introduce funding models and quality systems that will realise a vision of higher education as an engaged partnership between students and providers.I”.
Another report, on On-line Innovation in Higher Education, looks at how ICT should be used over the next decade and concludes that we need better ICT infrastructure and more open access materials.
All nine of the reports in the series are available on the DIUS website. together with a link to a blog where comments can be made.